<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Agones – Third Party Content</title>
    <link>/site/docs/third-party-content/</link>
    <description>Recent content in Third Party Content on Agones</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en</language>
    <lastBuildDate>Thu, 03 Jan 2019 08:37:22 +0000</lastBuildDate>
    
	  <atom:link href="/site/docs/third-party-content/index.xml" rel="self" type="application/rss+xml" />
    
    
      
        
      
    
    
    <item>
      <title>Docs: Third Party Videos and Presentations</title>
      <link>/site/docs/third-party-content/videos-and-presentations/</link>
      <pubDate>Thu, 03 Jan 2019 08:37:35 +0000</pubDate>
      
      <guid>/site/docs/third-party-content/videos-and-presentations/</guid>
      <description>
        
        
        &lt;h2 id=&#34;presentations&#34;&gt;Presentations&lt;/h2&gt;
&lt;h3 id=&#34;large-scale-multiplayer-gaming-on-kubernetes-cloud-next-19&#34;&gt;Large-Scale Multiplayer Gaming on Kubernetes (Cloud Next &amp;lsquo;19)&lt;/h3&gt;
&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/Imf_urBB7SI&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;

&lt;h3 id=&#34;agones-scaling-multiplayer-game-servers-with-open-source-gdc-2019&#34;&gt;Agones: Scaling Multiplayer Game Servers with Open Source (GDC 2019)&lt;/h3&gt;
&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/XD1nuASFY3k&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;

&lt;h3 id=&#34;intro-to-agones-scaling-multiplayer-game-servers-with-kubernetes-kubecon-2018&#34;&gt;Intro to Agones: Scaling Multiplayer Game Servers with Kubernetes (Kubecon, 2018)&lt;/h3&gt;
&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/Q4RZSHTeKCY&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;

&lt;h3 id=&#34;google-cloud-next-18-london-carl-dionne-development-director-at-ubisoft-montreal&#34;&gt;Google Cloud Next &amp;lsquo;18 London: Carl Dionne, Development Director at Ubisoft Montreal&lt;/h3&gt;
&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/5n-JlLA7bIc?start=835&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;

&lt;h3 id=&#34;agones-scaling-multiplayer-dedicated-game-servers-with-kubernetes-cloud-next-18&#34;&gt;Agones: Scaling Multiplayer Dedicated Game Servers with Kubernetes (Cloud Next &amp;lsquo;18)&lt;/h3&gt;
&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/CLNpkjolxYA&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;

&lt;h2 id=&#34;screencasts&#34;&gt;Screencasts&lt;/h2&gt;
&lt;h3 id=&#34;agones-how-do-i-docker-and-kubernetes-part-1--part-2&#34;&gt;Agones: How Do I Docker and Kubernetes? (Part 1 &amp;amp; Part 2)&lt;/h3&gt;
&lt;p&gt;&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/i4_zaztK6mE&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;

&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/ZZXLDnmO1TM&#34;
        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;
&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: Third Party Examples</title>
      <link>/site/docs/third-party-content/examples/</link>
      <pubDate>Thu, 09 Sep 2021 00:00:00 +0000</pubDate>
      
      <guid>/site/docs/third-party-content/examples/</guid>
      <description>
        
        
        &lt;h2 id=&#34;integrations-with-other-projects&#34;&gt;Integrations with other projects&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-discover-openmatch&#34;&gt;Octops/Agones x Open Match&lt;/a&gt; - How to implement a matchmaking
system using Agones and Open Match&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;minetest&#34;&gt;Minetest&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.minetest.net/&#34;&gt;Minetest&lt;/a&gt; is a free and open-source sandbox video game available for Linux, FreeBSD,
Microsoft Windows, MacOS, and Android. Minetest game play is very similar to that of Minecraft. Players explore a blocky 3D world, discover and extract raw materials, craft tools and items, and build structures and landscapes.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/paulhkim80/agones-example-minetest&#34;&gt;Minetest server for Agones&lt;/a&gt; is an example of the Minetest
server hosted on Kubernetes using Agones. It wraps the Minetest server with a &lt;a href=&#34;https://golang.org&#34;&gt;Go&lt;/a&gt; binary, and introspects stdout to provide the event hooks for the SDK integration. The wrapper is from &lt;a href=&#34;https://github.com/googleforgames/agones/blob/main/examples/xonotic/main.go&#34;&gt;Xonotic Example&lt;/a&gt; with a few changes to look for the Minetest ready output message.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You will need to download the Minetest client separately to play.&lt;/p&gt;
&lt;h2 id=&#34;quilkin&#34;&gt;Quilkin&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/googleforgames/quilkin&#34;&gt;Quilkin&lt;/a&gt; is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/googleforgames/quilkin/tree/main/examples&#34;&gt;Quilkin with Agones&lt;/a&gt; is an example of running &lt;a href=&#34;https://xonotic.org/&#34;&gt;Xonotic&lt;/a&gt; with Quilkin on an Agones cluster, utilising either &lt;a href=&#34;https://github.com/googleforgames/quilkin/tree/main/examples/agones-xonotic-sidecar&#34;&gt;the sidecar integration pattern&lt;/a&gt; or via the the &lt;a href=&#34;https://github.com/googleforgames/quilkin/tree/main/examples/agones-xonotic-xds&#34;&gt;Quilkin xDS Agones provider&lt;/a&gt; with a TokenRouter to provide routing and access control to the allocated GameServer instance.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You will need to download the Xonotic client to interact with the demo.&lt;/p&gt;
&lt;h2 id=&#34;shulker&#34;&gt;Shulker&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/jeremylvln/Shulker&#34;&gt;Shulker&lt;/a&gt; is a Kubernetes operator for managing complex and dynamic Minecraft
infrastructure at scale, including game servers and proxies.&lt;/li&gt;
&lt;li&gt;It builds on top Agones &lt;code&gt;GameServer&lt;/code&gt; and &lt;code&gt;Fleet&lt;/code&gt; primitives to provide simplified abstractions specifically tailored
to orchestrating Minecraft workloads.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Shulker requires you to have a genuine Minecraft account. You&amp;rsquo;ll need to &lt;a href=&#34;https://www.minecraft.net/en-us/article/how-create-minecraft-account&#34; data-proofer-ignore&gt;purchase the game&lt;/a&gt;
to test the &amp;ldquo;Getting Started&amp;rdquo; example.&lt;/p&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: Third Party Podcasts</title>
      <link>/site/docs/third-party-content/podcasts/</link>
      <pubDate>Wed, 15 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>/site/docs/third-party-content/podcasts/</guid>
      <description>
        
        
        &lt;h2 id=&#34;2019&#34;&gt;2019&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Nov 6 - [Google Cloud Platform Podcast: Supersolid with Kami May]
(&lt;a href=&#34;https://gcppodcast.com/post/episode-202-supersolid-with-kami-may/&#34;&gt;https://gcppodcast.com/post/episode-202-supersolid-with-kami-may/&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;2018&#34;&gt;2018&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Oct 23 - [Kubernetes Podcast: Agones, with Cyril Tovena and Mark Mandel]
(&lt;a href=&#34;https://kubernetespodcast.com/episode/026-agones/&#34;&gt;https://kubernetespodcast.com/episode/026-agones/&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Aug 15 - [Google Cloud Platform Podcast: Agones with Mark Mandel and Cyril Tovena]
(&lt;a href=&#34;https://gcppodcast.com/post/episode-142-agones-with-mark-mandel-and-cyril-tovena/&#34;&gt;https://gcppodcast.com/post/episode-142-agones-with-mark-mandel-and-cyril-tovena/&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;

      </description>
    </item>
    
    <item>
      <title>Docs: Third Party Libraries and Tools</title>
      <link>/site/docs/third-party-content/libraries-tools/</link>
      <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
      
      <guid>/site/docs/third-party-content/libraries-tools/</guid>
      <description>
        
        
        &lt;h2 id=&#34;client-sdks&#34;&gt;Client SDKs&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Cubxity/AgonesKt&#34;&gt;Cubxity/AgonesKt&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Kotlin&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/AndreMicheletti/godot-agones-sdk&#34;&gt;AndreMicheletti/godot-agones-sdk&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Godot Engine&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/infumia/agones4j&#34;&gt;Infumia/agones4j&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Java&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;messaging&#34;&gt;Messaging&lt;/h2&gt;
&lt;p&gt;Libraries or applications that implement messaging systems.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-event-broadcaster&#34;&gt;Octops/Agones Event Broadcaster&lt;/a&gt; - Broadcast Agones events to the external world&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-broadcaster-http&#34;&gt;Octops/Agones Broadcaster HTTP&lt;/a&gt; - Expose Agones GameServers information via HTTP&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-relay-http&#34;&gt;Octops/Agones Relay HTTP&lt;/a&gt; - Publish Agones GameServers and Fleets details to HTTP endpoints&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;controllers&#34;&gt;Controllers&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/gameserver-ingress-controller&#34;&gt;Octops/Game Server Ingress Controller&lt;/a&gt; - Automatic Ingress configuration for Game Servers managed by Agones&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/octops-image-syncer&#34;&gt;Octops/Image Syncer&lt;/a&gt; - Watch Fleets and pre-pull images of game servers on every node running in the cluster&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/octops-fleet-gc&#34;&gt;Octops/Fleet Garbage Collector&lt;/a&gt; - Delete Fleets based on its TTL&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;allocation&#34;&gt;Allocation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/FairwindsOps/agones-allocator-client&#34;&gt;agones-allocator-client&lt;/a&gt; - A client for testing allocation servers.
Made by &lt;a href=&#34;https://fairwinds.com&#34;&gt;Fairwinds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/aws-samples/multi-cluster-allocation-demo-for-agones-on-eks&#34;&gt;Multi-cluster allocation demo&lt;/a&gt; - A demo project for multi-cluster allocation on Amazon EKS with Terraform templates.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;development-tools&#34;&gt;Development Tools&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/comerford/minikube-agones-cluster&#34;&gt;Minikube Agones Cluster&lt;/a&gt; - Automates the creation of a complete Kubernetes/Agones Cluster locally, using Xonotic as a sample gameserver. Intended to provide a local environment for developers which approximates a production Agones deployment.&lt;/li&gt;
&lt;/ul&gt;

      </description>
    </item>
    
  </channel>
</rss>
